Monday, 13 January 2014

EVALUATION- How did you use new media technologies in the construction and research, planning and evaluation stages?

For this question I have recorded a voice recording explaining the ways in which myself and my partner used new media technologies in the construction, research, planning and evaluation stages of our project. Throughout the making of our product we have constantly used technology, for example, the internet, cameras, apps, Final Cut Express, Photoshop, Quicktime player, social networking sites and several more. Without the use of new technology we would not have been able to create our product to the highest possible standard and would not have been able to share it with such large audiences. 

Throughout the construction of our work specifically, we have experimented with different computer programmes, for example, Photoshop and Final Cut Express. Through trial and error we have been able to become more used to the programmes and are able to use them to our best ability. For example on Final Cut Express we are now able to cut clips, reverse clips, edit the duration, fade out sound and much more.


Social networking sites have also played a huge part throughout several stages of our project. The ability to instantly connect with groups of people have made it easier to plan days of filming, share our finished music video, gain feedback and message current artists. Websites such as Facebook and Twitter have changed the way people connect and have made a direct line from the public to celebrities, allowing anyone to message their favourites artists etc.  

Finally, the developments with technology have now made it easier to present work and share it with the online community. Websites such has slideshare, prezi and YouTube have allowed me to present my work and to show others on a large scale. Without new media technologies, the media today would not be as widespread and as easy to get hold of. For example, programmes like Photoshop are used by huge media brands, and is also available to the public, therefore it has become easier and more common for anyone to be able to become their own amateur media brand. 

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