Monday, 13 January 2014

EVALUATION- How did you use new media technologies in the construction and research, planning and evaluation stages?

For this question I have recorded a voice recording explaining the ways in which myself and my partner used new media technologies in the construction, research, planning and evaluation stages of our project. Throughout the making of our product we have constantly used technology, for example, the internet, cameras, apps, Final Cut Express, Photoshop, Quicktime player, social networking sites and several more. Without the use of new technology we would not have been able to create our product to the highest possible standard and would not have been able to share it with such large audiences. 

Throughout the construction of our work specifically, we have experimented with different computer programmes, for example, Photoshop and Final Cut Express. Through trial and error we have been able to become more used to the programmes and are able to use them to our best ability. For example on Final Cut Express we are now able to cut clips, reverse clips, edit the duration, fade out sound and much more.


Social networking sites have also played a huge part throughout several stages of our project. The ability to instantly connect with groups of people have made it easier to plan days of filming, share our finished music video, gain feedback and message current artists. Websites such as Facebook and Twitter have changed the way people connect and have made a direct line from the public to celebrities, allowing anyone to message their favourites artists etc.  

Finally, the developments with technology have now made it easier to present work and share it with the online community. Websites such has slideshare, prezi and YouTube have allowed me to present my work and to show others on a large scale. Without new media technologies, the media today would not be as widespread and as easy to get hold of. For example, programmes like Photoshop are used by huge media brands, and is also available to the public, therefore it has become easier and more common for anyone to be able to become their own amateur media brand. 

EVALUATION- What have you learned from your audience feedback?

We asked 15 people within the age range of 16-18 to answer the following questions after having watched our music video, as well as seen our magazine ad and digipack;

Music Video;

- What are your initial thoughts after watching our music video?


- What are your favourite features about the video?


- What are your least favourite?


- What music genre would you place it under?


- Do you think that the coloured smoke pellets created an atmosphere? And if so, what kind of atmosphere? 


- Do you think that a forest location is the typical norm setting for an electronic music video?


- Do you think that this video challenges the typical conventions of already existing electronic music videos and if so why?


- Do you prefer the abstract/ artistic style of video, as opposed to a staged or narrative?


- What are your opinions on the masked characters? 


- Do you think that they create a disorientating and mysterious impact in the video?

- What do you think of the idea of not physically featuring the artists themselves? 

- Do you think that the style of editing fits in with this style of music?

- Which scenes did you prefer, day or night? 

- What improvements would you make? 

Magazine Advertisement;

- What most draws your attention about this magazine ad?


- What are your favourite features about the ad?

- What are your least favourite?


- Do you think the poster links to the genre of electronic/ dance?


- Does the drained colour scheme still attract your attention? 


- Does the masked character intrigue you? 


- Do you think that it links to both the album name and the theme of hidden identity? 


- Is it clear which is the album name and which is the artist name?


- What improvements would you make? 


Digipack;

- What feature most attracts you towards this digipack? 


- What music genre would you place this under?


- And why? 


- What are you opinions on the front cover image?  


- What do you most like about the digipack as a whole?


- What do you dislike? 


- What do you think about the simplicity of the CD disk?


- Do you think that the artist name typography 'Unhinged' is unique enough to stand out against other artists and become their signature style? 


- Do you like the contrast of having a busy front cover and a simple back cover? 


- Do you think that the overall design is professional enough and of high quality? 


- Would you purchase this album?


- What improvements would you make?






EVALUATION- How effective is the combination of your main product and ancillary texts?

Wednesday, 8 January 2014

EVALUATION- In what ways does your media product use, develop or challenge forms and conventions of real media products?

Throughout this project I have both researched and analyzed real media products of today. From looking at ready made videos, adverts and digipacks it has helped me and my work partner come to terms with the typical forms and conventions of our chosen music genre, being electronic/ dance. By doing so, it then allowed us to include some of these features into our own work, for example the style of editing, lighting, actors and props etc.  

For our main media task we chose to create a music video that fitted into the electronic/dance genre. When planning, filming and editing our video we continuously referred back to our research to keep focus on how to make it fit in with the genre to our best ability. One of the typical conventions we found when researching is the use of young adult actors. We found that the reason for this is that the young adult age range is the key target audience for this style of music. Therefore, it has to appeal and relate most to this group of people. When it came to planning and filming our video, we chose to follow this convention, as it was a repetitive feature throughout our research.  However, even though we specifically chose young adult actors to feature within the video, what we frequently found within our chosen genre is that many of the artists are not shown within their videos. This was a frequent feature that we found throughout our research, artists like Chase and Status and Daft Punk rarely show themselves in any video or advertisement. We found that this made the videos focus more about the music and the theme, rather than the fame of the artist. We chose to follow this idea as it helped make our video more mysterious and dark, as it fitted in well with our masked theme. Our viewers are then able to continue guessing whom the masked creatures are, wandering if they are or are not the band.   

Another factor that was used and experimented with repeatedly throughout the music videos that we had studied is the play with lighting. Typically many electronic/ dance music videos are located within club or party scenes. As a result of this, it is common to have effects used such as strobe and stage lighting. When creating our music video we both followed the typical conventions, as well as pushing the boundaries. When filming our video we chose to experiment with different styles of lighting. For example, we filmed in both day and night light, as well as used torches to create a more eerie and unknown atmosphere. Similarly, we experimented with a variety of different editing to help follow the quick, fast pace beat of the music. For example, jump cuts were found in almost every music video that we had researched. Using a range of different editing styles helped make our video continuously more interesting to help keep our viewers attention. Using tools such as reverse helped follow the theme of entering a new, bizarre world. However, what pushed the boundaries of typical electronic music videos was our choice of location. We chose to move away from the traditional club scenes and filmed in the forest. We found that this location worked best for our style of video so that the viewer feels isolated away from normality for a brief few minutes as they are drawn into a new world of mystery and the unknown.

As previously mentioned, typical electronic/ dance music videos are filmed as a club/party scene, for example, Afrojack’s video for the song ‘Rock the House’. However, we chose to follow a more abstract narrative, which is not often found within our chosen genre. Our key idea for our music video was to make it creepy, eerie and unusual. I think that the main feature of our video/ idea that helped us to achieve this atmosphere is the use of the masked characters. What we found was that it created an unnerving vibe, which we believed pushed the boundaries of our chosen genre. Not allowing the viewers to see the actors gave it a more sinister edge, which is unusual to find within electronic/ dance music videos. By specifically choosing woodland animal masks allowed them to fit into the scene and location as being  ‘creatures of the forest’. By taking away their human assets on their faces made them more mysterious and as if they are all seeing and all knowing. Another effect in which we used within our video that we hoped to entice viewers in is our use of smoke. Our aim was to follow our theme of entering a new world and following these creatures through a variety of unusual and quirky scenes. Therefore the use of smoke was to both make scenes more visually appealing and interesting, as well as to create disorientating scenes to keep the viewers attention. Many of the videos that we had studied used smoke effects on scenes that were in clubs/ parties, but what makes our video push the boundaries is both the location and style in which smoke was used.

To help promote our new music video we created a music magazine advert. Our aim when creating this piece of work was to keep it as simplistic as we could. When researching ready made music advertisements, what we found was that the simpler the design, the more striking and eye-catching it was. Basement Jaxx’s advertisement for their new album ‘Rooty’ was a good example of this. As a result of our research we aimed to keep our advertisement as simple as we could, with only having the need to know information featured. All the typical written conventions found on a music magazine poster we included into our own work, for example the artist, album name, release date, and where to purchase the album online. The typography that we chose to use also followed the typical conventions found on any music advert. For example, we chose a striking and individualistic style of font for our artist name, so that it became a signature font that’s recognizable and relatable to the band. Then, for the rest of the important information we chose a simple, and clear font so that it did not draw attention away from anything else, to not clutter the page and to be easily read. Keep a simple typography for everything other than the artist name was a common feature throughout all of our research.

Although most of our music magazine advert did follow the typical forms and conventions of music magazine adverts for our chosen genre, when it came to our image we chose to push the boundaries to stand out against others. When choosing our image we wanted to keep to the theme of simplicity but also to make it both striking and eye catching. I believe that the image that we chose achieved this. Featuring only one masked character on the advert allows the viewers to be drawn into the characters eyes and to keep the sinister vibe. The use of smoke within the image allows the background to be blurred out so that the main focus is onto that one masked character. This also helps create a more mystical atmosphere about where they are, and who they are. What makes our image different to any other within our chosen genre is how we chose to edit it. We went against the norm of having bright, electric colours to represent the genre, and chose to drain the different shades and tones so that it followed with our personal theme of being more dark and bizarre.

The final piece of work that we created was a digipack containing a front cover, back cover and CD. When creating these three sections we followed the typical forms and conventions that are found on almost every digipack, within every genre. These included having, the artist name, album name, track list, barcode, record company and copyright information. We chose to include all these features, as it is what makes a digipack. Another area in which we followed was that we chose to use the same typography for the digipack as we did for the music advertisement. This is very common throughout any genre as it keeps all products relatable to each other and stand out fonts become signature to that particular band. For this reason, we chose bold and striking fonts that are powerful so that it represents the artist and its genre. Another trend that we chose to follow was by keeping the actual CD design as simple as we could. We did not want to clutter the small surface area so we chose a simple smoke effect that links all three pieces of our work together, the music video, advertisement and digipack. A similar image was used on the back cover, as we did not want to draw attention away from the track list. We wanted to keep everything in focus and clear to the viewer as well as to keep in with our theme of simplicity. However, when designing our front cover we chose to go for a busy and quirky image that pushes the boundaries of most digipack images. The idea for our front cover sprang from the effect that a kaleidoscope creates. We admired the design and thought that it followed in with our theme of entering a new, mystical and disorientating new world. We created the image by using an app. Another area of our front cover that pushes the boundaries of typical digipacks is the text placement of both the artist and album name. As a result of our kaleidoscope style image, the artist name is at a variety of different angles, repeatedly over the cover. We consider this to follow our general theme of being quirky and disorientating. The placement of the album name was then made smaller and contained in a solid black circle towards the side within the image. Both the size and positioning of the name ‘Anonymous’ pushes typical boundaries as it is usually centered, and made the main focus point.


When creating all three pieces of work, our music video, advertisement and digipack we aimed to follow certain forms and conventions that benefited our work so that it appeared more professional and on a higher level. Many of the forms and conventions we followed helped relate our work most to our chosen genre being electronic/ dance; for example the use of young actors. This helps us to attract our target audiences that are in the key age range that listen to this style of music. However, throughout all sections of our work we did choose to push the boundaries of what is typically expected within the electronic/ dance genre. We chose to do this as we wanted to separate ourselves from the norm so that we could stand out and be different, which is reflected within our general idea. Although we want to experiment and use different styles to other artists, we want to attract the same audiences as to those who we have researched, therefore we had to stay within some boundaries, and push others.

Tuesday, 7 January 2014

Facebook Feedback

We showed the actors within our music video the finished result on facebook and here is their feedback!

Monday, 6 January 2014

Student Feedback

In one of our lessons, we showed our small media class all our work and asked them to fill out a worksheet that gave us both strengths and weaknesses. The purpose of this is so that we can work on the suggestions that they made so we can approve the presentation of our project to appeal more to our target audience. 

The following is what they thought of our main task being our music video: 

Strengths: 

-Use of mystery 
- Looks professional 
- Use of different shot types 
- Good concept 
- Night time scenes
- Good editing
-Atmosphere 
- Abstract style fits with music 
- Location and costume 
- Smoke effects

Weaknesses: 
- Not enough clips sped up
- Repetitive 
- No storyline 
- Characters could be in full costumes
- Not a lot happens
- Not always clear on what is going on
- Not enough pace

The following is what they thought of our Subsidiary Task 1 ( Magazine Advert) :

Strengths: 
- Simplicity 
- Realistic 
- Striking image
- Image links to title
- Typography
- Close up shot
- Informative 

Weaknesses: 
- Colours not bright enough
- Needs more text
- Font colour
- Font

The following is what they thought of our Subsidiary Task 2 ( Digipack) :

Strengths:
- Typography 
- Images 
- Follows the same theme as other tasks
- Colour Scheme
- Links to video

Weaknesses:
- More exciting font for track names
- Name of album is too small
- No inside panel pages
- Fonts for track names 'too boring' 


Finished Music Video